3D Animation Program

Move Characters

Appealing, expressive characters are the heart of AnimSchool!
At AnimSchool, we eat, drink, and sleep animation! We love animating, and we want students who share our enthusiasm.
What is it?
Students learn about posing, drawing, appeal, principles of motion, acting, and the classical principles of animation.
Each week, animators from film and game studios work with the students one-by-one, giving the students a guided opportunity for growth. Animation is about bringing characters to life. This is a very demanding and competitive discipline, but for those of us in the field, all the hard work is worth that magic result: a character who seems to come to life on the screen. Our students learn animation from instructors from top-grossing animation studios.
How it works
Our 3D Animation program is divided into 2 parts, the Animation track, and the Animation program.
The Animation track consists of classes 0-3. These classes form a foundation of Animation skills to prepare students for success in the Animation Program. Classes 4-7 make up the Animation program. Successfully completing the program classes will prepare a student to work in the industry as well as make a student eligible for a certificate of completion.
Prior to acceptance in the Animation program students must successfully complete the Animation track classes or provide the Review Board with a reel demonstrating the prerequisite skills needed to be successful in the Animation Program. Each term in the Animation track and program is 11 weeks long.
Discover the 3D Animation Track Courses
Learn the skills used to animate on feature films, tv productions, vr and video games.
0. Introduction to Maya
Duration: 11 Weeks
Learn the basics of Maya: the Maya interface, working with objects, modeling basics, how to animate objects, apply textures, and use lights and cameras to render your scene. Students with Maya experience can bypass this course. This course is offered at a lower tuition cost than all other courses.
1. Introduction to 3D Animation
Duration: 11 Weeks
Introduction to the principles of animation, applied to simple objects and scenarios. Students animate with balls of different weight, a tow truck, and hips & legs of a simple character to learn about timing, arcs, spacing, ease in and out, weight, gravity, drag, secondary action, overlap, follow through, squash and stretch, and exaggeration. Students learn software concepts such as projects, workspace, AutoKey keyframing, hotkeys, graph editor editing, tangents, curve cycling, and playblasting.
2. Animating Characters
Duration: 11 Weeks
The principles of animation applied to character motion and locomotion. Students use our segmented characters in separate exercises to learn the concepts required for motion and locomotion, including balance, weight, center of gravity, posing, shape reversals, anticipation, motivated action, secondary action, reaction, silhouette, caricatured motion, twinning, asymmetry, and staging. Technical concepts such as gimbal lock, rotation order, euler filter, constraints, breakdowns, avoiding counter-animation, and Tween Machine are covered. Blocking techniques are discussed.
3. Body Mechanics
Duration: 11 Weeks
Students learn how to make characters move with more weight, solidity, and believability in action scenarios.
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