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Class Details

Fall 2019: 3D Character Program / Materials & Texturing
TERM DATES: Sep 29, 2019 - Dec 14, 2019
LEVEL: Intermediate 
COURSE PREREQUISITES: Intermediate Modeling ZBrush Intro
6. Materials & Texturing
Students learn how to apply materials and detailed textures using Substance Painter and Maya. Once a model's shape is formed, it's the material shaders and textures that make it come alive. 3D character artists should know how to texture models for the best job opportunities. Especially in game studios, for many Character Artists studio positions, they are expected to be able to apply materials and textures to their models. So we offer this course to learn modern “layered” texturing approaches using the popular newer software, Substance Painter.
critique time *
class time
Monday 5:00 PM - 6:30 PM
Thursday 5:00 PM - 6:30 PM
Rafael Chies
Rafael is a Brazilian freelance artist based in Florence, Italy. He has over twelve years of experience working as 3D Environment and Look Development artist for diverse production companies around the world. Rafael has been on the spotlight of the community for his whimsica...
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