Class Catalog

Class Details

TERM DATES: Jul 5, 2021 - Sep 19, 2021
LEVEL: Beginner 
COURSE PREREQUISITES: Introduction to 3D Animation
Animating Characters
This course teaches the principles of animation applied to character motion and locomotion. Students are now ready to tackle full biped character animation in three animation assignments. Students learn how to maintain balance, understanding where the character's center of gravity is located, sculpting poses for strong silhouettes, shape reversals, how and why a character anticipates a move, motivated action, secondary action and reaction, caricatured motion, how to avoid twinning, appeal in asymmetry, and staging. In the assignments, the students are given more freedom to explore secondary actions.

Technical concepts and workflows like gimbal lock, rotation order, euler filter, constraints, breakdowns, avoiding counter-animation, and Tween Machine are covered so students will understand how to create clear actions while being expressive and creative with their character.

By using AnimSchool's simple segmented "block" characters, students focus on the specific positioning and angles of body parts to properly communicate a biped's pose, without getting lost in the ambiguity of fleshy characters.
1, 2 - Full biped character walk cycle.
3, 4, 5- Full biped character walk to stop assignment.
6-10 - Interacting with a heavy object.
11 - Finalizing and submitting assignments.
critique time *
class time
Monday 9:30 PM - 11:00 PM
Thursday 9:30 PM - 11:00 PM
Tuesday 4:00 PM - 5:30 PM
Friday 4:00 PM - 5:30 PM
Tuesday 10:30 PM - 12:00 AM
Thursday 10:30 PM - 12:00 AM
Monday 11:30 PM - 1:00 AM
Wednesday 11:30 PM - 1:00 AM
Sunday 10:30 PM - 12:00 AM
Friday 10:30 PM - 12:00 AM
Morgan Greene
United States
I am a former Pixar, Disney and Dreamworks animator with film credits such as Tangled, Croods and most recently Scooby. My next project is an exciting unannounced film from Sony animation directed by Chris Williams and the team behind the hit Spiderverse. I have had the am...
Ayoub Moulakhnif
Ayoub Moulakhnif is Lead Animator at SuperseedStudios, working on VFX and Games with leading companies including Disney, Epic, Supercell, Oddworld Inhabitants, Main Road Post and more. Ayoub is a versatile animator with styles ranging from abstract and cartoony to realisti...
Harish Pawar
Harish has over 14 years of experience professionally animating characters for Vfx films. Started his career back in 2007, He has worked for Oscar winning studios such as Rhythm and Hues, Double Negative, Method, Image Engine and currently a Senior Animator at Scanline Vfx. ...
Anand Somasundaran
Anand fell in love with animation because it was a medium that combined two of his favourite things drawing and film-making. He has been working as an animator on feature films since 2009 and has worked at studios such and Rhythm and Hues, Industrial Light and Magic and is c...
Kelly Vawter
United States
Kelly's currently animating at DreamWorks Feature Animation. His career started early 2015 when he joined the Cinematics team at Blizzard Entertainment. He animated on their Overwatch Episodic Alive, Dragons, Hero, Bastion, and Infiltration. Soon after Blizzard, he went on t...
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