Class Catalog

Class Details

Spring 2021: 3D Character Program / Materials and Texturing
TERM DATES: Apr 4, 2021 - Jun 19, 2021
LEVEL: Intermediate 
COURSE PREREQUISITES: Intermediate Modeling ZBrush Intro
6. Materials and Texturing
Students learn how to apply materials and detailed textures using Substance Painter and Maya. Once a model's shape is formed, it's the material shaders and textures that make it come alive. 3D character artists should know how to texture models for job opportunities. Especially in game studios, for many Character Artists studio positions, they are expected to be able to apply materials and textures to their models. So we offer this course to learn modern “layered” texturing approaches using the popular newer software, Substance Painter.
critique time *
class time
Monday 9:00 PM - 10:30 PM
Wednesday 9:00 PM - 10:30 PM
Arvin Villapando
United States
Arvin currently works at and wears multiple hats. His primary duties include texture artist, pipeline engineer, tool developer, and product manager. As part of the gametexture’s library, Arvin’s work has shown up in a variety of games some of the most rece...
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