Class Catalog

Class Details

Summer 2020: 3D Character Program / Materials and Texturing
TERM DATES: Jul 5, 2020 - Sep 19, 2020
LEVEL: Intermediate 
COURSE PREREQUISITES: Intermediate Modeling ZBrush Intro
6. Materials and Texturing
Students learn how to apply materials and detailed textures using Substance Painter and Maya. Once a model's shape is formed, it's the material shaders and textures that make it come alive. 3D character artists should know how to texture models for job opportunities. Especially in game studios, for many Character Artists studio positions, they are expected to be able to apply materials and textures to their models. So we offer this course to learn modern “layered” texturing approaches using the popular newer software, Substance Painter.
critique time *
class time
Monday 3:00 PM - 4:30 PM
Thursday 3:00 PM - 4:30 PM
Rafael Chies
Rafael is a Brazilian freelance artist based in Florence, Italy. He has over twelve years of experience working as 3D Environment and Look Development artist for diverse production companies around the world. Rafael has been on the spotlight of the community for his whimsica...
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