Class Catalog

Class Details

Summer 2020: 3D Character Program / Rigging Automation
TERM DATES: Jul 5, 2020 - Sep 19, 2020
LEVEL: Intermediate 
COURSE PREREQUISITES: Intermediate Modeling ZBrush Intro, Introduction to 3D Animation, Advanced Rigging
5. Rigging Automation
Modern rigging does not rely on hand-making rig parts for each
character. Auto-rigging scripts and tools make many tasks easy. They
take data like input positions and number of spine joints needed and
then build a control rig in a few mouse clicks. With the control rig
built, optimally, Character TD’s spend most of the rigging effort per
character on the deformation rig. Building those tools and modifying
them for a production’s needs is a large part of the rigging process.
This requires a Rigger/Character TD be proficient at scripting
- Functions, Classes, Object Oriented Programing.
- Python and Mel Scripting
- Pseudo-Code and Structure
- Inheritance
- Building IK/FK Classes
- Sub-Packages
-Developing a Utility Scripts Library
critique time *
class time
Monday 9:30 PM - 11:00 PM
Saturday 3:00 PM - 4:30 PM
Daria Jerjomina
United States
Daria is a software engineer at Anki, a robotics company, where she develops animation and robotics pipeline tools. Though now an engineer, she started her career as a rigger, and previously worked at Laika, where she did CG face rigging and built internal tools for Laika's ...
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