Class Catalog

Class Details

Winter 2020: 3D Animation Program / Character Performance
TERM DATES: Jan 5, 2020 - Mar 21, 2020
LEVEL: Intermediate 
COURSE PREREQUISITES: Body Acting
2. Character Performance
$1620
In Character Performance, students explore how to make a character seem alive and how to craft a believable dialogue performance. Now that the students are familiar with body mechanics and pantomime body acting, they are ready to tackle the challenge of full dialogue acting. Students learn clarity of acting choices, and how to make a believable performance.



Students animate a scene using an audio clip that has been approved by their instructor using acting choices, strong storytelling poses, motivated action, and convincing body movement. Applying the direction from the instructor, students learn how to breathe life into 3D characters. Students learn the importance of acting and reaction, choreography, and controlling the audience's attention.
1 - Choosing audio clip.
2 - Planning your shot.
3-6 - Blocking your shot.
7-10 - Spline and polish the shot.
11 - Finalizing and submitting assignments
critique time *
class time
instructor
notes
Thursday 10:00 AM - 11:30 AM
Tuesday 10:00 AM - 11:30 AM
Wednesday 12:00 AM - 1:30 AM
Friday 12:00 AM - 1:30 AM
Monday 9:00 PM - 10:30 PM
Wednesday 9:00 PM - 10:30 PM
ABOUT INSTRUCTORS
Manuel Bover
United States
Manuel is originally from Barcelona, Spain. After animating on the award-winning short film Alma, he came to the U.S. seven years ago to pursue his dream of working as an animator at the best studios. He has worked at Rhythm & Hues, Animal Logic, and Sony Imageworks on m...
Hugo Hernandez
Canada
Hugo has been in love with animation since he was a kid and watched old Disney classics. He started his career back in Germany. His work spreads from feature films like Hotel Transylvania 1 and 2, the Lorax, Smurfs to vfx work like Chappie, Harry Potter, Godzilla vs Kong. H...
Scott McWhinnie
United States
Scott is a graduate of Ringling College of Art and Design. He got his start at Moonbot Studios animating on short films, apps, and console games. Following a short stint at Blue Sky Studios on Rio 2 as a project hire he worked as a 2D and CG animator at Brazen Animation. He ...
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