Class Catalog

Class Details

Spring 2018: 3D Animation Program / Game Animation Pipeline
TERM DATES: Apr 1, 2018 - Jun 16, 2018
LEVEL: Intermediate 
COURSE PREREQUISITES: Introduction to Game Animation, Body Acting
6. Game Animation Pipeline
Students learn about working within a game development pipeline using Unity, while exploring new animation states that broaden their technical abilities.

Students expand their moveset of player and enemy animations like pushing/pulling, climbing, and more!
Students use AnimSchool's quadruped rig, "Hellhound"!

Students must meet system requirements for running Unity.
critique time *
class time
Wednesday 7:00 PM - 8:30 PM
Sunday 12:00 PM - 1:30 PM
John Paul Rhinemiller
United States
Currently I am a Lead Cinematics Animator at Vicarious Visions, Activision Blizzard, currently working on Crash Bandicoot NSane Trilogy and The Destiny Franchise. Before VV I was a Lead Animator at Rhythm & Hues and had the chance of working with both creature and charac...
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