Class Catalog

Class Details

TERM DATES: Jan 5, 2020 - Mar 21, 2020
LEVEL: Beginner 
COURSE PREREQUISITES: Introduction to Maya
Introduction to 3D Modeling
$1620
An introduction to the principles of polygon modeling, applied to simple objects.

This course teaches professional topology layouts for hard surface and character modeling. Students learn modeling workflows to achieve desirable shaping, and common rest states for rigging. Students model organic and inorganic objects, a real-world household object, model a designed vehicle, and a designed character bust. Students learn basic modeling concepts like edge flow, working with manipulators, isolate selection, primitives, history, loft, bevel, extrusion, duplication, transformation space, soft selection, reflection editing, lattices, converting geometry types, projects, and workspace.
Students learn how to effectively interpret a design and realize that vision in 3D space. Students will also be taught about visual appeal, and how to make their models stand out.
- Overview of modeling techniques
- Modeling a real world object
- Modeling from a design
- Modeling a human head
critique time *
class time
instructor
notes
Monday 11:00 PM - 12:30 AM
Thursday 11:00 PM - 12:30 AM
Saturday 1:00 PM - 4:00 PM
ABOUT INSTRUCTORS
Luis Labrador
United States
Luis currently holds a position as Modeling supervisor at Walt Disney Animation Studios, he also had a successful career at Sony Pictures Imageworks as a Senior Character Modeler in the visual effects department and DreamWorks Animation as a Senior Modeler in the animation d...
Luis Labrador
United States
Luis currently holds a position as Modeling supervisor at Walt Disney Animation Studios, he also had a successful career at Sony Pictures Imageworks as a Senior Character Modeler in the visual effects department and DreamWorks Animation as a Senior Modeler in the animation d...
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