Class Catalog

Class Details

TERM DATES: Sep 30, 2018 - Dec 15, 2018
LEVEL: Intermediate 
COURSE PREREQUISITES: Introduction to Game Animation, Body Acting
Game Animation Pipeline
Students learn about working within a game development pipeline using Unity, while exploring new animation states that broaden their technical abilities.

Students expand their moveset of player and enemy animations like pushing/pulling, climbing, and more!
Students use AnimSchool's quadruped rig, "Hellhound"!

Students must meet system requirements for running Unity.
critique time *
class time
Sunday 9:00 PM - 10:30 PM
Thursday 9:00 PM - 10:30 PM
Seth Kendall
United States
Seth has been a video game animator for over 10 years, and is currently working at Ghost Story Games in the Boston area on an unnanounced game. Much of his career was spent on the MMO WildStar, working as a rigger, gameplay animator, and cinematics lead. Since then, he has...
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