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Class Catalog

Winter Term 2016 (December 27th to March 12th)
Spring Term 2016 (March 27th to June 11th)
Summer Term 2016 (June 26th to September 10th)
Fall Term 2016 (September 25th to December 10th)

Classes are usually listed as 90 minutes by default. The actual class times vary based on the number of students in the class. The instruction sessions remain between 60-90 minutes, but the critique sessions can range from about 1-3 hours.

(If you would like to skip the first class in either program and begin with the second class or higher, you can email admissions@animschool.com with your demo reel and qualifications to be considered.)


Times shown are for time zone indicated

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Term: Winter 2016

Winter 2016:

Dec 27, 2015 - Mar 13, 2016
 

3D Character Program

0

Introduction to Maya

Introduction to Maya

Learn the basics of Maya: the Maya interface, working with objects, modeling basics, how to animate objects, apply textures, and use lights and cameras to render your scene.

Level: Beginner Beginner
Term: Winter 2016
Critique TimeClass Time InstructorNotes 
Tue: 9:00 AM - 10:00 AMThu: 9:00 AM-10:00 AMBarrett, Justin S 
Tue: 8:00 PM - 9:00 PMThu: 8:00 PM-9:00 PMBarrett, Justin SEve
Time Zone Displayed: Eastern U.S. and Canada
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5

Introduction to 3D Animation

Introduction to 3D Animation

Introduction to the principles of animation, applied to simple objects and scenarios

Students animate with balls of different weights, an alien tow-truck ship, and a ball with legs to learn about: timing, arcs, spacing, ease in and out, weight, gravity, drag, secondary action, overlap, follow through, squash and stretch, and exaggeration. Student learn software concepts such as: projects, workspace, AutoKey keyframing, hotkeys, graph editor editing, tangents, curve cycling, and playblasting.

Level: Beginner Beginner
Term: Winter 2016
Critique TimeClass Time InstructorNotes 
Mon: 4:00 PM - 5:30 PMWed: 4:00 PM-5:30 PMKerou, Anthea 
Mon: 9:30 PM - 11:00 PMWed: 9:30 PM-11:00 PMSnow, Alexander 
Wed: 3:00 PM - 4:30 PMMon: 3:00 PM-4:30 PMBover, Manuel 
Time Zone Displayed: Eastern U.S. and Canada
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1

Introduction to 3D Modeling

Introduction to 3D Modeling

Introduction to the principles of polygon/subdivision surface and other modeling formats, applied to simple objects and scenarios

Topology layouts in theory and practice, achieving desirable shaping,modeling workflows, and the best rest state for riggability. Nonarticulated prop and environment modeling is covered as well.
Concepts include manipulator, isolate selection, primitives, history, loft, bevel, extrusion, duplication, transformation space, soft selection, reflection editing, lattices, converting geometry types, projects, and workspace.

Level: Beginner Beginner
Term: Winter 2016
Critique TimeClass Time InstructorNotes 
Mon: 11:00 PM - 12:30 AMThu: 11:00 PM-12:30 AMLabrador, Luis 
Wed: 11:00 PM - 12:30 AMSat: 1:00 PM-2:30 PMEllison, Charles 
Time Zone Displayed: Eastern U.S. and Canada
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2

Introduction to Rigging

Introduction to Rigging

Introduction to the principles of rigging, applied to simple objects and scenarios.

Students use their modeling assignment to learn basic rigging concepts, including hierarchies, constraints, skinning, blendshapes, connections, joints, orientation, inverse kinematics, expressions, math operators, xray, curve controls, custom attributes, sets, Set Driven Keys, and hypergraph connections.

Level: Beginner Beginner
Term: Winter 2016
Critique TimeClass Time InstructorNotes 
Mon: 10:00 AM - 11:30 AMThu: 10:00 AM-11:30 AMSanghrajka, Nico 
Mon: 10:00 PM - 11:30 PMWed: 10:00 PM-11:30 PMYoder, Walter L 
Time Zone Displayed: Eastern U.S. and Canada
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3

Intermediate Modeling

Intermediate Modeling

Students use the polygon/subdivision-surface modeling tools mastered to make a character model, based on a chosen character design. Areas of focus are bodies and hands.

Through iterations and direction from the teacher, the students refine the shapes for maximum appeal and usability. Concepts like Normals, UV's texture projections, smoothing are discussed.

Level: Intermediate Intermediate
Term: Winter 2016
Critique TimeClass Time InstructorNotes 
Wed: 11:00 PM - 12:30 AMThu: 11:00 PM-12:30 AMHindman, Brien 
Time Zone Displayed: Eastern U.S. and Canada
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4

Intermediate Rigging

Intermediate Rigging

Students learn how to make great deformations and build corrective shapes for characters. Students learn the aesthetics of facial shapes and body shapes. Students build a character rig using more advanced techniques.

Level: Intermediate Intermediate
Term: Winter 2016
Critique TimeClass Time InstructorNotes 
 Sat: 1:00 PM-4:00 PMCobabe, Adam 
Time Zone Displayed: Eastern U.S. and Canada
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0

Character Evaluation

Character Evaluation

Now that students have made a character and rig, they learn how to pose and animate it! Students learn basic animation skills and learn how to use the controls the made to achieve certain expressive poses.
There is great insight that comes from a character artist USING the product they make. Students can make updates to their character as they go, learning how to achieve appeal as they go.

Level: Intermediate Intermediate
Term: Winter 2016
Critique TimeClass Time InstructorNotes 
 Tue: 4:00 PM-5:30 PMGallagher, Dave 
Time Zone Displayed: Eastern U.S. and Canada
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6

Advanced Modeling (ZBrush Introduction)

Advanced Modeling (ZBrush Introduction)

Students learn how to use ZBrush software, sculpting a character from a design. NOTE: This course requires the purchase of the student version of ZBrush, typically $450. Students learn the process of topologizing a dense sculpted mesh into a usable 3D model in Maya.

Students learn the best modeling work-flow and practices in order to make appealing characters. Students tackle advanced facial modeling and learn the landmarks including: how to evaluate a model from multiple vantage points, how to simplify lines, what to look for to reveal model problems.

Students also model a hard surface object or set piece for their character.

Level: Advanced Advanced
Term: Winter 2016
Critique TimeClass Time InstructorNotes 
 Sat: 11:00 AM-12:30 PMMcMahon, Adam 
Time Zone Displayed: Eastern U.S. and Canada
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6

Advanced Rigging

Advanced Rigging

Learn the secrets of appealing facial rigging! AnimSchool's great face rigs are known all around the world. Our students learn facial rigging techniques that will help them break up facial articulation into the most usable set of functions and shapes.

Students take their deformation work to a higher level of refinement, and develop their grasp of complex rigging issues.

Level: Advanced Advanced
Term: Winter 2016
Critique TimeClass Time InstructorNotes 
 Wed: 9:30 AM-12:00 PMSanghrajka, Nico 
Time Zone Displayed: Eastern U.S. and Canada
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7

Environmental Modeling

Environmental Modeling

Learn how to make buildings, interiors, exteriors, and set pieces.

Use rhythm and style to make your sets shine.

Learn the secrets of set modeling, with instruction in UV's, Cloth simming and particle distribution of elements. Learn studio pipeline needs: Asset Management, Previs, Cameras and Lights.

Level: Intermediate Intermediate
Term: Winter 2016
Critique TimeClass Time InstructorNotes 
Mon: 9:00 PM - 10:30 PMWed: 9:00 PM-10:30 PMHavran, MartinTime is tentative - may change to accommodate student needs.
Time Zone Displayed: Eastern U.S. and Canada
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4

Introduction to 3D Lighting

Introduction to 3D Lighting

Learn the basics of 3D lighting in Maya from working pros, in live classes. Learn the principles of light, shadow, color, composition, and staging. How to render great images using Maya's tools.

This course is designed for animation or modeling students, and also for students who may want to pursue lighting and rendering as a career path.


There is a required textbook for this course: Digital Lighting and Rendering (2nd Edition)  0321316312

Level: Beginner Beginner
Term: Winter 2016
Critique TimeClass Time InstructorNotes 
Tue: 9:00 PM - 10:30 PMThu: 9:00 PM-10:30 PMMay, Brandon 
Time Zone Displayed: Eastern U.S. and Canada
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7

Rigging Automation

Rigging Automation

Modern rigging does not rely on hand-making rig parts for each character. Auto-rigging scripts and tools make many tasks easy. They take data like input positions and number of spine joints needed and then build a control rig in a few mouse clicks. With the control rig built, optimally, Character TD’s spend most of the rigging effort per character on the deformation rig. Building those tools and modifying them for a production’s needs is a large part of the rigging process. This requires a Rigger/Character TD be proficient at scripting languages.

Level: Advanced Advanced
Term: Winter 2016
Critique TimeClass Time InstructorNotes 
 Sun: 11:00 AM-2:00 PMYoder, Walter L 
Time Zone Displayed: Eastern U.S. and Canada
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3D Animation Program

0

Introduction to Maya

Introduction to Maya

Learn the basics of Maya: the Maya interface, working with objects, modeling basics, how to animate objects, apply textures, and use lights and cameras to render your scene.

Level: Beginner Beginner
Term: Winter 2016
Critique TimeClass Time InstructorNotes 
Tue: 9:00 AM - 10:00 AMThu: 9:00 AM-10:00 AMBarrett, Justin S 
Tue: 8:00 PM - 9:00 PMThu: 8:00 PM-9:00 PMBarrett, Justin SEve
Time Zone Displayed: Eastern U.S. and Canada
change timezone

Read More

1

Introduction to 3D Animation

Introduction to 3D Animation

Introduction to the principles of animation, applied to simple objects and scenarios

Students animate with balls of different weights, an alien tow-truck ship, and a ball with legs to learn about: timing, arcs, spacing, ease in and out, weight, gravity, drag, secondary action, overlap, follow through, squash and stretch, and exaggeration. Student learn software concepts such as: projects, workspace, AutoKey keyframing, hotkeys, graph editor editing, tangents, curve cycling, and playblasting.

Level: Beginner Beginner
Term: Winter 2016
Critique TimeClass Time InstructorNotes 
Mon: 4:00 PM - 5:30 PMWed: 4:00 PM-5:30 PMKerou, Anthea 
Mon: 9:30 PM - 11:00 PMWed: 9:30 PM-11:00 PMSnow, Alexander 
Wed: 3:00 PM - 4:30 PMMon: 3:00 PM-4:30 PMBover, Manuel 
Time Zone Displayed: Eastern U.S. and Canada
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2

Animating Characters

Animating Characters

The principles of animation applied to character motion and locomotion.
 
Students use a simple character in separate exercises to learn the concepts required for motion and locomotion, including balance, weight, center of gravity, posing, hand posing, shape reversals, anticipation, motivated action, secondary action reaction, silhouette, caricatured motion, twinning, asymmetry, and staging. Technical concepts such as gimbal lock, rotation order, euler filter, constraints, breakdowns, avoiding counter-animation, Tween Machine are covered.

Level: Beginner Beginner
Term: Winter 2016
Critique TimeClass Time InstructorNotes 
Mon: 8:30 AM - 10:00 AMWed: 8:30 AM-10:00 AMAlfred, Kent 
Tue: 9:00 PM - 10:30 PMThu: 9:00 PM-10:30 PMMemmott, Alexiss 
Mon: 9:00 PM - 10:30 PMWed: 9:00 PM-10:30 PMLazzarini, Robert 
Thu: 4:00 PM - 5:30 PMSat: 6:00 PM-7:30 PMKerou, Anthea 
Time Zone Displayed: Eastern U.S. and Canada
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3

Introduction to 3D Modeling

Introduction to 3D Modeling

Introduction to the principles of polygon/subdivision surface and other modeling formats, applied to simple objects and scenarios

Topology layouts in theory and practice, achieving desirable shaping,modeling workflows, and the best rest state for riggability. Nonarticulated prop and environment modeling is covered as well.
Concepts include manipulator, isolate selection, primitives, history, loft, bevel, extrusion, duplication, transformation space, soft selection, reflection editing, lattices, converting geometry types, projects, and workspace.

Level: Beginner Beginner
Term: Winter 2016
Critique TimeClass Time InstructorNotes 
Mon: 11:00 PM - 12:30 AMThu: 11:00 PM-12:30 AMLabrador, Luis 
Wed: 11:00 PM - 12:30 AMSat: 1:00 PM-2:30 PMEllison, Charles 
Time Zone Displayed: Eastern U.S. and Canada
change timezone

Read More

3

Introduction to Rigging

Introduction to Rigging

Introduction to the principles of rigging, applied to simple objects and scenarios.

Students use their modeling assignment to learn basic rigging concepts, including hierarchies, constraints, skinning, blendshapes, connections, joints, orientation, inverse kinematics, expressions, math operators, xray, curve controls, custom attributes, sets, Set Driven Keys, and hypergraph connections.

Level: Beginner Beginner
Term: Winter 2016
Critique TimeClass Time InstructorNotes 
Mon: 10:00 AM - 11:30 AMThu: 10:00 AM-11:30 AMSanghrajka, Nico 
Mon: 10:00 PM - 11:30 PMWed: 10:00 PM-11:30 PMYoder, Walter L 
Time Zone Displayed: Eastern U.S. and Canada
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4

Body Acting

Body Acting

Body kinematics are explored in the context of acting. Students learn rhythm, solidity, beats/phrasing, appeal, personality, structure, solid and malleable parts, simplicity of form, straights and curves, texture in timing, moving holds, and pantomime.

Multiple shot assignments focus on hookups, screen space, and cameras, knowing shot context and importance. Students begin to use the more advanced character rigs during this term.

Level: Intermediate Intermediate
Term: Winter 2016
Critique TimeClass Time InstructorNotes 
Wed: 3:00 AM - 4:30 AMSat: 4:00 PM-5:30 PMLeggiero, Carmelo 
Sat: 11:00 AM - 12:30 PMMon: 7:00 PM-8:30 PMSegarra, Dan 
Wed: 9:30 PM - 11:00 PMSun: 10:00 AM-11:30 AMLazare, Jeremy 
Time Zone Displayed: Eastern U.S. and Canada
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5

Character Performance

Character Performance

In this course, students learn dialogue acting . Now that the students are familiar with body mechanics and pantomime body acting, they are ready to tackle the challenge of full acting. Students learn clarity of acting choices, how to make a character seem alive, and how to make a believable performance.

Level: Intermediate Intermediate
Term: Winter 2016
Critique TimeClass Time InstructorNotes 
Mon: 9:00 PM - 10:30 PMWed: 9:00 PM-10:30 PMShikuma, Garrett 
Mon: 12:00 PM - 1:30 PMThu: 12:00 PM-1:30 PMCrawfurd, Tim 
Time Zone Displayed: Eastern U.S. and Canada
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6

Facial Performance

Facial Performance

Students tackle the demanding task of facial acting in more detail. You will learn to animate a line of dialogue with the main focus of the shot being the subtle emotional beats in the face. In Facial Performance you will dig into the nuances of facial animation that will help you to understand how and why to build a facial pose a certain way.
Learn when and why to draw the audience in tighter. Explore how the face works as a whole unit and shape, and how the small pieces play a role in delivering subtle changes in the character's thoughts.
Instructors will dive deeper into facial acting, and demonstrate why strong facial acting is important to infuse depth and personality into your characters.

Level: Advanced Advanced
Term: Winter 2016
Critique TimeClass Time InstructorNotes 
Mon: 9:00 PM - 10:30 PMThu: 9:00 PM-10:30 PMRoberts, Thom 
Wed: 11:00 PM - 12:30 AMSat: 12:00 PM-1:30 PMSakai, Marcelo 
Time Zone Displayed: Eastern U.S. and Canada
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6

Game Animation Pipeline

Game Animation Pipeline

Students learn about working within a game development pipeline using Unity, while exploring new animation states that broaden their technical abilities.

Students expand their moveset of player and enemy animations like pushing/pulling, climbing, and more!
Students use AnimSchool's quadruped rig, "Hellhound"!

Students must meet system requirements for running Unity.

Level: Intermediate Intermediate
Term: Winter 2016
Critique TimeClass Time InstructorNotes 
Mon: 11:00 PM - 12:30 AMThu: 11:00 PM-12:30 AMShowers, Jarrod 
Time Zone Displayed: Eastern U.S. and Canada
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7

Advanced Game Animation

Advanced Game Animation

Cinematics

Students create the story moments that make games memorable, put together a story sequence with existing and new animation, and study camera techniques to make game cinematics animations!  They learn how to be fast and efficient with their animations along and learn how to apply to game studios.

Level: Advanced Advanced
Term: Winter 2016
Critique TimeClass Time InstructorNotes 
Wed: 7:30 PM - 9:00 PMSat: 9:30 AM-11:00 AMRhinemiller, John Paul 
Time Zone Displayed: Eastern U.S. and Canada
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7

Animating Appeal and Entertainment

Animating Appeal and Entertainment

Advanced Course Guiding the Students to the Most Entertaining Ideas and Choices and Appealing Poses
A masterclass in getting that extra spark of life and appeal in your animation. This class is taught by the most talented AnimSchool animators.

Level: Advanced Advanced
Term: Winter 2016
Critique TimeClass Time InstructorNotes 
Fri: 10:00 AM - 11:30 AMMon: 10:00 AM-11:30 AMDabholkar, Rahul 
Time Zone Displayed: Eastern U.S. and Canada
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3

Introduction to 3D Lighting

Introduction to 3D Lighting

Learn the basics of 3D lighting in Maya from working pros, in live classes. Learn the principles of light, shadow, color, composition, and staging. How to render great images using Maya's tools.

This course is designed for animation or modeling students, and also for students who may want to pursue lighting and rendering as a career path.


There is a required textbook for this course: Digital Lighting and Rendering (2nd Edition)  0321316312

Level: Beginner Beginner
Term: Winter 2016
Critique TimeClass Time InstructorNotes 
Tue: 9:00 PM - 10:30 PMThu: 9:00 PM-10:30 PMMay, Brandon 
Time Zone Displayed: Eastern U.S. and Canada
change timezone

Read More