Spring Term 2013! (April 1st to June 15th):
(If you would like to skip the first class in either program and begin with the second class or higher, you can email admissions@animschool.com with your demo reel and qualifications to be considered.)
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Spring 2013: Apr 1, 2013 - Jun 16, 2013 | | |
Learn the basics of Maya: the Maya interface,
working with objects, modeling basics, how to animate objects, apply
textures, and use lights and cameras to render your scene.
Term: Spring 2013
| Critique Time | Class Time | | Instructor | Notes | |
| Tue: 11:00 AM-12:00 PM | Thu: 11:00 AM-12:00 PM |  | Barrett, Justin S | |
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Introduction to the principles of polygon/subdivision surface and other modeling formats, applied to simple objects and scenarios
Topology layouts in theory and practice, achieving desirable shaping,modeling workflows, and the best rest state for riggability. Nonarticulated prop and environment modeling is covered as well.
Concepts include manipulator, isolate selection, primitives, history, loft, bevel, extrusion, duplication, transformation space, soft selection, reflection editing, lattices, converting geometry types, projects, and workspace.
Term: Spring 2013
| Critique Time | Class Time | | Instructor | Notes | |
| Wed: 11:30 PM-1:30 AM | Sat: 12:00 PM-2:30 PM |  | Perret, Florian | |
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Introduction to the principles of rigging, applied to simple objects and scenarios.
Students use their modeling assignment to learn basic rigging concepts, including hierarchies, constraints, skinning, blendshapes, connections, joints, orientation, inverse kinematics, expressions, math operators, xray, curve controls, custom attributes, sets, Set Driven Keys, and hypergraph connections.
Term: Spring 2013
| Critique Time | Class Time | | Instructor | Notes | |
| Tue: 9:30 PM-11:30 PM | Thu: 9:30 PM-11:30 PM |  | Heller, Sabine | |
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| Mon: 10:30 PM-12:30 AM | Wed: 10:30 PM-12:30 AM |  | Sanghrajka, Nico | |
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The intermediate modeling course
Students use the polygon/subdivision-surface modeling tools mastered to make a character model, based on a chosen character design. Areas of focus are bodies and hands.
Through iterations and direction from the teacher, the students refine the shapes for maximum appeal and usability. Concepts like Normals, UV's texture projections, smoothing are discussed.
Term: Spring 2013
| Critique Time | Class Time | | Instructor | Notes | |
| | Mon: 11:30 PM-1:30 AM |  | Hindman, Brien | |
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Students learn how to make great deformations and build corrective shapes for characters. Students learn the aesthetics of facial shapes and body shapes. Students build a character rig using more advanced techniques.
Term: Spring 2013
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Now that students have made a character and rig, they learn how to pose and animate it! Students learn basic animation skills and learn how to use the controls the made to achieve certain expressive poses.
There is great insight that comes from a character artist USING the product they make. Students can make updates to their character as they go, learning how to achieve appeal as they go.
Term: Spring 2013
| Critique Time | Class Time | | Instructor | Notes | |
| | Tue: 9:30 PM-11:30 PM |  | Bonilla, Tony | The instructor's schedule is very flexible. Students will determine the best meeting time. |
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Students learn how to use ZBrush software, sculpting a character from
a design. NOTE: This course requires the purchase of the student
version of ZBrush, typically $450. Students learn the process of
topologizing a dense sculpted mesh into a usable 3D model in Maya.
Students learn the best modeling work-flow and practices in order
to make appealing characters. Students tackle advanced facial modeling
and learn the landmarks including: how to evaluate a model from multiple
vantage points, how to simplify lines, what to look for to reveal model
problems.
Students also model a hard surface object or set piece for their character.
Term: Spring 2013
| Critique Time | Class Time | | Instructor | Notes | |
| | Thu: 9:30 PM-11:30 PM |  | Havran, Martin | |
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Learn the secrets of appealing facial rigging! AnimSchool's great face rigs are known all around the world. Our students learn facial rigging techniques that will help them break
up facial articulation into the most usable set of functions and
shapes.
Students take their deformation work to a higher level of refinement, and develop their grasp of complex rigging issues.
Term: Spring 2013
| Critique Time | Class Time | | Instructor | Notes | |
| | Sun: 5:00 PM-7:00 PM |  | Pagoria, Chris | |
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Tools Development
Modern rigging does not rely on hand-making rig parts for each
character. Auto-rigging scripts and tools make many tasks easy. They
take data like input positions and number of spine joints needed and
then build a control rig in a few mouse clicks. With the control rig
built, optimally, Character TD’s spend most of the rigging effort per
character on the deformation rig. Building those tools and modifying
them for a production’s needs is a large part of the rigging process.
This requires a Rigger/Character TD be proficient at scripting
languages.
Term: Spring 2013
| Critique Time | Class Time | | Instructor | Notes | |
| | Sun: 5:00 PM-8:00 PM |  | Yoder, Walter L | Time/Day is tentative depending on student needs. |
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Learn the basics of Maya: the Maya interface,
working with objects, modeling basics, how to animate objects, apply
textures, and use lights and cameras to render your scene.
Term: Spring 2013
| Critique Time | Class Time | | Instructor | Notes | |
| Tue: 11:00 AM-12:00 PM | Thu: 11:00 AM-12:00 PM |  | Barrett, Justin S | |
|
Time Zone Displayed:
Eastern U.S. and Canada
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Introduction to the principles of animation, applied to simple objects and scenarios
Students animate with balls of different weights, an alien tow-truck ship, and a ball with legs to learn about: timing, arcs, spacing, ease in and out, weight, gravity, drag, secondary action, overlap, follow through, squash and stretch, and exaggeration. Student learn software concepts such as: projects, workspace, AutoKey keyframing, hotkeys, graph editor editing, tangents, curve cycling, and playblasting.
Term: Spring 2013
| Critique Time | Class Time | | Instructor | Notes | |
| Mon: 9:30 PM-11:30 PM | Thu: 9:30 PM-11:30 PM |  | Roberts, Thom | |
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| Tue: 1:00 PM-3:00 PM | Thu: 1:00 PM-3:00 PM |  | Gallagher, Dave | |
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The principles of animation applied to character motion and locomotion.
Students use a simple character in separate exercises to learn the concepts required for motion and locomotion, including balance, weight, center of gravity, posing, hand posing, shape reversals, anticipation, motivated action, secondary action reaction, silhouette, caricatured motion, twinning, asymmetry, and staging. Technical concepts such as gimbal lock, rotation order, euler filter, constraints, breakdowns, avoiding counter-animation, Tween Machine are covered.
Term: Spring 2013
| Critique Time | Class Time | | Instructor | Notes | |
| Tue: 1:00 PM-3:00 PM | Thu: 2:00 PM-4:00 PM |  | Bonilla, Tony | |
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| Mon: 9:00 PM-11:00 PM | Wed: 9:00 PM-11:00 PM |  | Doble, Matthew | |
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Time Zone Displayed:
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Introduction to the principles of polygon/subdivision surface and other modeling formats, applied to simple objects and scenarios
Topology layouts in theory and practice, achieving desirable shaping,modeling workflows, and the best rest state for riggability. Nonarticulated prop and environment modeling is covered as well.
Concepts include manipulator, isolate selection, primitives, history, loft, bevel, extrusion, duplication, transformation space, soft selection, reflection editing, lattices, converting geometry types, projects, and workspace.
Term: Spring 2013
| Critique Time | Class Time | | Instructor | Notes | |
| Wed: 11:30 PM-1:30 AM | Sat: 12:00 PM-2:30 PM |  | Perret, Florian | |
|
Time Zone Displayed:
Eastern U.S. and Canada
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Introduction to the principles of rigging, applied to simple objects and scenarios.
Students use their modeling assignment to learn basic rigging concepts, including hierarchies, constraints, skinning, blendshapes, connections, joints, orientation, inverse kinematics, expressions, math operators, xray, curve controls, custom attributes, sets, Set Driven Keys, and hypergraph connections.
Term: Spring 2013
| Critique Time | Class Time | | Instructor | Notes | |
| Tue: 9:30 PM-11:30 PM | Thu: 9:30 PM-11:30 PM |  | Heller, Sabine | |
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| Mon: 10:30 PM-12:30 AM | Wed: 10:30 PM-12:30 AM |  | Sanghrajka, Nico | |
|
Time Zone Displayed:
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Body kinematics are explored in the context of acting. Students learn rhythm, solidity, beats/phrasing, appeal, personality, structure, solid and malleable parts, simplicity of form, straights and curves, texture in timing, moving holds, and pantomime.
Multiple shot assignments focus on hookups, screen space, and cameras, knowing shot context and importance. Students begin to use the more advanced character rigs during this term.
Term: Spring 2013
| Critique Time | Class Time | | Instructor | Notes | |
| Mon: 2:30 PM-4:30 PM | Wed: 2:30 PM-4:30 PM |  | Bonilla, Tony | |
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| Mon: 9:30 PM-11:30 PM | Wed: 9:30 PM-11:30 PM |  | Huling, Ken | |
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In this course, students learn dialogue acting . Now that the students are familiar with body mechanics and pantomime body acting, they are ready to tackle the challenge of full acting. Students learn clarity of acting choices, how to make a character seem alive, and how to make a believable performance.
Term: Spring 2013
| Critique Time | Class Time | | Instructor | Notes | |
| Mon: 9:00 PM-11:00 PM | Wed: 9:00 PM-10:30 PM |  | Shikuma, Garrett | |
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Students tackle the demanding task of facial acting in more detail. You
will learn to animate a line of dialogue with the main focus of the
shot being the subtle emotional beats in the face. In Facial Performance
you will dig into the nuances of facial animation that will help you to
understand how and why to build a facial pose a certain way.
Learn when and why to draw the audience in tighter. Explore how the
face works as a whole unit and shape, and how the small pieces play a
role in delivering subtle changes in the character's thoughts.
Instructors will dive deeper into facial acting, and demonstrate why
strong facial acting is important to infuse depth and personality into
your characters.
Term: Spring 2013
| Critique Time | Class Time | | Instructor | Notes | |
| Wed: 10:00 PM-11:30 PM | Sat: 9:00 AM-10:30 AM |  | Tan, Melvin | |
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Advanced Course Guiding the Students to the Most Entertaining Ideas and Choices and Appealing Poses
A masterclass in getting that extra spark of life and appeal in your animation. This class is taught by the most talented AnimSchool animators.
Term: Spring 2013
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